Cannon AA, infrared shell AA deployed in battlefield, Enhancements them can be considered. At the same time ,Modular base like the airport in simulator discussion. And Increase the model loading distance, Improve the observation and damage of Fire-and-Forget missiles. To ensure the balance, Anti-radiation missiles should be issued. When the SPG player got enough spawn point, they can call the drone and calibration their cannonball. When a teammate on the battlefield sends a request for artillery support, the SPG player will got a coordinate (Artillery support was changed to a form similar to Arcade Discussion, Avoid having too many coordinates at once ). Those who do not have a radar can use the radar at the base.(and these AA can reload at the base slowly)Īt the same time, the base can also allow SPGs to join the game. The missile AA, like ITO90M,Pantsr-S1 ,Deployed at the base, one base one AA. But when capturing or losing a target point, reset the vehicle spawn point(or it will cost a lot on the fifth point),and Lost vehicles can be revived without backup vehicle.įor the changes in air defense, my idea is to add the base of the air battles to the ground battle. Considering the backup vehicle, Resurrection of vehicles should be limited. My idea is that after the vehicle dies, it can be resurrected again with a backup vehicle, same as now. (This is also the model of last year's event). The two teams are the attacker and the defender. Novorossiysk has three maps, combined them and divided into five points. Some people only have one vehicle and quit the game when they die The in-game self-propelled gun combat method is seriously out of line with realityģ. A large number of AA cannot join the game because of the separation of the launch vehicle, radar vehicleĢ. My improve meanly to solve three problemsġ.
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